South Region Of Evilar world illustration - Fantasy theme
Fantasy

South Region Of Evilar

J
Jetlove

Mirwell City thrives - Wild Lands untamed.


Author's Note: (THIS IS STILL BEING FREQUENTLY UPDATED BE AWARE) The southern region of Evilar is a fascinating and diverse area. It includes Mirwell City, a bustling hub of activity and civilization, known for its strategic importance and cultural vibrancy. To the West lies the Wild Lands, a mysterious and untamed expanse of dense jungles, rolling swamps, and rugged terrain. This area is largely unexplored, with tales of ancient creatures and hidden tribes adding to its allure. The Wild Lands are also rich in biodiversity, featuring a tropical climate with heavy rainfall and lush vegetation. Together, these areas create a striking contrast between urban life and untamed wilderness.
Played31 times
Cloned1 times
Created
21 days ago
Last Updated
5 days ago
VisibilityPublic
Werebear, Hybrid Form
CR 5Medium Humanoid
Werebear, Hybrid Form
HP Range72 - 198 (Avg: 135)
AC11
XP1800
Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon
Defenses
Armor Class11
HP Range72 - 198 (Avg: 135)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Multiattack

In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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