Eclipse Haven world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Eclipse Haven

K
Kimmykay

Survive Eclipse Haven’s apocalypse: battle walkers, forge bonds, face betrayal, and build hope.


Author's Note: Welcome Note: "Welcome to Eclipse Haven—a world where survival is brutal, friendships are fragile, and betrayal waits in the shadows. Every decision you make shapes this harsh, post-apocalyptic landscape. Will you find hope or let darkness consume you?" Atmosphere Reminder: "This isn’t just a game; it’s a test of wit, trust, and perseverance. Expect the gruesome and the unexpected at every turn. Keep your wits sharp, and remember: not all threats come from the undead." Encouragement: "Forge bonds, build your sanctuary, and uncover the secrets lurking in the ruins. But tread carefully—every alliance carries risks, and every choice matters." Personal Note: "Thank you for stepping into this story. I've poured passion into crafting this world, and I hope you embrace the chaos, camaraderie, and chills that await. Good luck, survivor."
Played1 times
Cloned0 times
Created
17 days ago
Last Updated
17 days ago
VisibilityPublic
Ashbrook Refuge

Ashbrook Refuge

Ashbrook Refuge is a small, self-sustaining community nestled in a valley, surrounded by dense forests and hills. The town is built around a central well, with homes made of timber and stone, gardens for food, and watchtowers for defense, making it a safe haven for survivors.

Barracks Bay

Barracks Bay

Barracks Bay is a fortified safe zone nestled along a rugged coastline, providing refuge for survivors. The area offers basic food and weapon supplies in exchange for trade or assistance with daily chores, fostering a sense of community among its inhabitants.

Blackout Plaza

Blackout Plaza

Blackout Plaza is a haunting square shrouded in darkness, where flickering streetlights cast eerie shadows. The air is thick with the stench of decay, and the occasional groan of lurking zombies echoes through the night, creating an unsettling atmosphere. Amidst the chaos, hidden food stashes can be discovered, offering a glimmer of hope for survival. The Warlord decided to bloc this area up from the people of Ironclad meaning know one can enter here. If anyone tries to enter here then the whole City will be over flooded with Zombies. Thats why the Sign of this area says "KEEP OUT" "NO ONE ALLOWED" "NO ONE ENTERS" "NO TRANSPASSING" This plaza is in the right side of the City.

Bloodshade Tunnels

Bloodshade Tunnels

The Bloodshade Tunnels are a labyrinthine network of abandoned subway tunnels that connect key cities and towns. While treacherous and filled with lurking dangers, these tunnels offer adventurers potential shortcuts and hidden caches of supplies left behind by previous travelers.

Crimson Cafe

Crimson Cafe

A cozy eatery nestled in the heart of a bustling town, the Crimson Cafe offers hearty meals and a warm atmosphere. Survivors gather here to share stories and enjoy a brief morale boost from the delicious food, all while trading canned goods, herbs, or unique recipes to unlock special nourishment benefits.

Eclipse Haven

Eclipse Haven

Eclipse Haven is a fortified town nestled in a valley, surrounded by towering mountains and dense forests. The town is known for its unique architecture that blends natural elements with sturdy defenses, making it a safe haven for adventurers and settlers alike.

Fort Emberstone

Fort Emberstone

Once a military outpost, Fort Emberstone has been transformed into a bustling survivor hub. While it offers safety from the dangers of the outside world, the community demands high trade for weapons and food, making it a place of both refuge and negotiation.

Healing Garden

Healing Garden

The Healing Garden is a lush, overgrown sanctuary filled with vibrant, rare herbs and plants known for their potent healing properties. Nestled within a secluded glade, the air is fragrant with the scent of blooming flowers, and the gentle sound of a nearby stream adds to the tranquil atmosphere, making it a perfect spot for herbalists and adventurers seeking to craft high-grade medical supplies.

Ironclad Armory

Ironclad Armory

Ironclad Armory is a formidable weapon shop run by a stern merchant known for his strict trading policies. Adventurers must bring valuable items such as ammo, metal scraps, or tools to purchase weapons or repair their gear, and those seeking rare weapons may need to prove their worth through mini challenges to earn the merchant's trust.

Ironclad Heights

Ironclad Heights

Ironclad Heights is a heavily fortified industrial city, dominated by a strict militia faction that enforces order through rigorous control. While the city offers safety and stability, its citizens must navigate oppressive trade regulations and the everwatchful eyes of the authorities, leading to a tense atmosphere of compliance and rebellion. The warlord of the city sends his troops and army out into the world to collect, destory, and take over smaller and bigger cities and towns to show his power. His Secert is only Kelp between himself and his Guards, Nobody not even the People of Ironclad knows what their Ruler is doing like he say's "To keep our City Safe" and the Warlord love to bring in new cities leaders and then trap them and kill them. The Warlord likes to trick them into thinking their nice and then kill them and take over their Cities and towns and people.

Ironclad Military Dock

Ironclad Military Dock

This is Ironclad Heights Military Dock, Where the Military, Army, Genrals, Commanders, and the Warlord control the Docks on where people of Ironclad Heights goes, this is the only Docks in Ironclad Heights and it's really secure Guards everywhere to watch who goes into sea and there are Watch towers as well and this is the only way to get to the Night Tower dock as well. They build Ships, Boats, Fleets and Ship guns as well stuff.

Ironclad Priosn

Ironclad Priosn

This is Ironclad Prison, Where a lot of people go who tries to interfear with the people of Ironclad Heights, the Warlord Words or do anything bad in Ironclad Heights. In their are Spies, Tradiors, Killers, Crazy People, and just people who do bad in Ironclad Heights. But that prison has secerts nobody knows. And the people that get locked up in their are never seen again towards Public eye because everyone in that prison knows something about Ironclad Heights. That's why the Warlord keeps the Prison outside the City and make sure alot of Guards are Stock up in that Prison to make sure Nobody, ANYBODY! Gets out this prison. And their a Family Member of the Warlord locked up in here as well but they keep that person in Max Lockup because that person knows everything. The Priosn only has one upstairs and it's the Warden's Office. Yes this prison has a Warden and this Warden is Nasty, Mean and Abuses it's prisoners.

Ironforge Town

Ironforge Town

Ironforge Town is a resilient settlement where survivors have transformed an old industrial forge into a bustling center for weapon and tool production. This forge serves as the town's lifeline, providing essential defenses against external threats and fostering a sense of community among its inhabitants. This town is right by the old battled wall so it hears alot of zombies and noises.

Lantern Ridge

Lantern Ridge

Nestled atop a remote Volcano mountain, Lantern Ridge is a quaint village shrouded in mist and mystery. Its inhabitants live in harmony with nature, believing they are untouched by the virus that ravages the lands below, yet whispers of dark secrets linger in the shadows of its lantern-lit streets and the Volcano. The Ridge have three Districts, District 1, 2, and 3.

Lantern Ridge Treasury

Lantern Ridge Treasury

This is where Lantern Ridge store all their banks, golds, and money and secets.

Military Headquarters

Military Headquarters

This is the Quarters where the Military, Army, Genrals, Commanders and the protecters of Ironclad Heights sleep, live, eat, train, work, and talk about things nobody ever should know or find out in Ironclad. And this is the only way to get into the Warlord’s Tower, that's why their's only been one Warlord/Warden of this Strong City.

Oblivion's Reach

Oblivion's Reach

Oblivion's Reach is a hauntingly beautiful coastal city, partially submerged in water, where the streets are flooded and the remnants of decayed ships litter the landscape. The eerie silence is often broken by the sudden ambush of zombies lurking in the shadows, making it a perilous place for adventurers seeking treasure or secrets beneath the waves.

Poison Thicket

Poison Thicket

The Poison Thicket is a dense area of overgrown vegetation, where vibrant yet deadly herbs thrive. The air is thick with the scent of toxins, and the ground is littered with the remains of unfortunate creatures that ventured too close.

Prison Cafeteria

Prison Cafeteria

Where the Prisoners Eat, Chill, Sit down and talk, Fight, Bully, Play Gambling Games and where Gangs are as well and where The Prisoners talk...Talk Information. Max Lockup comes after the Prisoners eat.

Raven’s Hollow

Raven’s Hollow

Raven’s Hollow is a quiet, eerie town nestled within dense, shadowy woods. The air is thick with the scent of herbs, and whispers of ancient lore can be heard among the townsfolk, but danger lurks in the form of mutated creatures that roam the forest.

Shadowspire Metropolis

Shadowspire Metropolis

Once a thriving city, Shadowspire Metropolis is now a haunting landscape dominated by crumbling skyscrapers and the relentless presence of the undead. Scavengers brave enough to navigate its treacherous streets can find rare weapons and valuable resources hidden among the debris, but danger lurks around every corner.

Silent Bluff Sanctuary

Silent Bluff Sanctuary

Once a serene chapel, Silent Bluff Sanctuary has been repurposed into a healing center for weary survivors. The air is thick with the scent of herbs and the sound of whispered prayers, as the limited supplies are carefully rationed to aid the injured amidst constant threats from bandits and the undead.

Sunveil Market

Sunveil Market

Sunveil Market is a vibrant hub of commerce where survivors gather to barter essential resources such as food, medicine, and small arms. The air is filled with the sounds of haggling, laughter, and the occasional shout, making it a lively place to meet NPCs with intriguing stories and quests.

The Abyss Vault

The Abyss Vault

The Abyss Vault is a sprawling, abandoned underground laboratory, shrouded in darkness and mystery. Once a hub of scientific experimentation, it now lies in ruins, filled with remnants of failed experiments, mutant zombies roaming the halls, and deadly traps designed to protect the secrets within.

The Construction Yard

The Construction Yard

A bustling site filled with tools, materials, and skilled laborers ready to assist adventurers in fortifying their defenses. Players can customize the layout, build barricades, and create a thriving base to withstand any threats.

The Crossroads

The Crossroads

The Crossroads is a lively tavern situated at the intersection of several trade routes, frequented by travelers, merchants, and adventurers. The atmosphere is filled with the sounds of laughter, clinking mugs, and the occasional heated debate over deals and rumors.

The Docking Office/Building

The Docking Office/Building

This is where the Leading Officer of the Ironclad Military Dock work on the Shipping Time, Things that will be on the Ship, Soldiers that will be on the Ship, the Driver of the Ship, Time Scheules, all the workers working in the Docks, Time it leaves, Where it's going, When it will come back, and maps and just leader of where these objects and ships needs to be. The Leading Officer hates the Warlord but the Officer do what it has to do to get paid and not be treated wrong and it do it for it's family and it kids. In the Building workers come and go to put everything that needs to be on the Warships and Transport Ship.

The Great Hall

The Great Hall

Where the people of Lantern Ridge come in and have dinner with the ruler of Lantern Ridge and it's important people and talk about Important Business at night time, it's a big hall with tables in lines where the guess will eat, and the ruler and imporant people will sit at the front of the hall like on top look down at everyone and shout to them when they want to anounce something and talk about buisness.

The Haven Trading Post

The Haven Trading Post

The Haven Trading Post is a bustling supply hub nestled between two hills, providing a safe haven for weary travelers and traders alike. Here, NPC traders gather to barter food, medical supplies, and various goods, creating a vibrant marketplace filled with the sounds of haggling and laughter.

The Healer’s Nook

The Healer’s Nook

The Healer’s Nook is a compact medical stall nestled in a bustling market square, offering essential supplies and healing kits for adventurers in need. The stall is run by a knowledgeable medic who is always ready to assist those who seek aid, provided they can offer something in return.

The Iron Bastion

The Iron Bastion

The Iron Bastion is a heavily fortified weapon depot controlled by a local militia. Inside, players can barter for weapons, armor, and supplies, or they can choose to confront the guards in a daring raid for the valuable gear stored within.

The Night Tower

The Night Tower

It's the only tower in Ironclad Heights thats in the Ocean that are watching their Oceans and Sea's and this is the Tower that the warlord put the Secert Entrace towards the Underground Power Plant Detal real Entrance. Nobody would ever think to Check the Night Tower in the Sea. The only people that knows this are the Scientis, the Warlord, and the Guards that Guard the Night Tower. Inside the Night Tower are a Group of Guards. that stay their and they Switch Shifts Different times so it's not always the same Guards in the Night Tower. and the only way to get to the Night tower is by Boat, and Ship. from the Ironclad Docks

The Temple of the Sun

The Temple of the Sun

The Temple of the Sun is where the people of Lantern Ridge come do their werid Prayer and Rituals and prays to the Volcano for not buring and flooding their city with Lava.

Underground Power Plant Delta

Underground Power Plant Delta

Power Plant Delta is a Underground power station that the Warlord uses to power his City maybe the only city that uses power in this world, The Lord uses his Scientis smart minds to keep his city power online and his military and army and technology. and he keeps it undeground for reasons, nobody knows where to get to the Underground Power Plant to enter it. If this power goes off the whole city will turn into a Blackout meaning stuff can get in... And if the power plant down for to long the Power and everything in Delta will overfloow and Overpower and Explode Half of the City will be on Fire or Gone, Exploded. and Water starrts to floor in.

Verdant Grove

Verdant Grove

Verdant Grove is a tranquil, overgrown garden town filled with lush greenery and vibrant flowers. The town is known for its abundant herbs and plants, making it a prime location for adventurers to forage for crafting medical supplies. Natural barriers like dense thickets and towering trees provide a safe haven from outside threats, creating a serene atmosphere for rest and recovery.

Warden's Office

Warden's Office

This is the Warden Office where people come in to have a Talk with the Warden or Where the Warden Abuse it's Prisoners, Nobody is allowed in the Warden Office only Private Officers, The Warlord and the Warden ofc. The Warden Office is Upstairs, the only room Upstairs.

Warlords Residents

Warlords Residents

This is where the Warlords Family Stay, Eat, Sleep with it's Wife and his 3 kids.This is the Warlords Manison, Guards are all around the Manison protecting it and making sure nobody thy don't know get in. By the way the Warlord family is crazy as hell and they are all Killers, trained even the Warlord Kids and they are trained for this...Trained to kill Leaders.

Warlord’s Tower

Warlord’s Tower

A foreboding stronghold that looms over the surrounding landscape, the Warlord’s Tower is a symbol of power and fear. Its walls are made of dark stone, and the air is thick with tension, as the ruthless faction leader rules with an iron fist, punishing any intruders without mercy.

Whispering Pines Forest

Whispering Pines Forest

Nestled deep within the Whispering Pines Forest, this rustic hunter's cabin serves as a refuge for weary travelers and a base for those seeking to gather herbs and hunt. The lodge is surrounded by cleverly concealed traps that can be repurposed by adventurers, providing both protection and resources for their journeys.

Whispering Pines Lodge

Whispering Pines Lodge

Nestled deep within the Whispering Pines Forest, this rustic hunter's cabin serves as a refuge for weary travelers and a base for those seeking to gather herbs and hunt. The lodge is surrounded by cleverly concealed traps that can be repurposed by adventurers, providing both protection and resources for their journeys.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service