
Post-Apocalyptic
Survive Eclipse Haven’s apocalypse: battle walkers, forge bonds, face betrayal, and build hope.
Author's Note: Welcome Note: "Welcome to Eclipse Haven—a world where survival is brutal, friendships are fragile, and betrayal waits in the shadows. Every decision you make shapes this harsh, post-apocalyptic landscape. Will you find hope or let darkness consume you?"
Atmosphere Reminder: "This isn’t just a game; it’s a test of wit, trust, and perseverance. Expect the gruesome and the unexpected at every turn. Keep your wits sharp, and remember: not all threats come from the undead."
Encouragement: "Forge bonds, build your sanctuary, and uncover the secrets lurking in the ruins. But tread carefully—every alliance carries risks, and every choice matters."
Personal Note: "Thank you for stepping into this story. I've poured passion into crafting this world, and I hope you embrace the chaos, camaraderie, and chills that await. Good luck, survivor."
Played | 1 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 21 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC13
XP450
Description
Lurking Vines are animated plant creatures that lie in wait within overgrown areas, camouflaging themselves among the foliage. They strike swiftly at unsuspecting prey, ensnaring them with their tendrils to slow their movements.
Details
Size | Large |
Type | Plant |
CR | 2 |
XP | 450 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 13 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ensnaring Tendrils
The Lurking Vines attempt to ensnare a creature within 10 feet. The target must succeed on a DC 13 Strength saving throw or be restrained until the end of its next turn.
Vine Strike
The Lurking Vines make a quick strike with their tendrils, dealing 1d8 slashing damage to a target within 10 feet.