Superhero
A world where rare "super" beings born with inhuman cabapitalies co-exist among regular people.
Author's Note: Start at 0,0 for the best experience
Played | 32 times |
Cloned | 3 times |
Created | 19 days ago |
Last Updated | 18 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP3900
Description
The Frost Wraith is a malevolent ice elemental that haunts frozen landscapes, seeking to drain warmth and life from any creature it encounters. It is said to be the spirit of a long-forgotten winter, eternally bound to the cold.
Details
Size | Medium |
Type | Elemental |
CR | 7 |
XP | 3900 |
Languages | Understands Primordial but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blizzard Aura
The Frost Wraith emanates an aura of freezing cold in a 30-foot radius. Creatures that start their turn in the aura must succeed on a DC 15 Constitution saving throw or take 10 (3d6) cold damage.
Frostbite
The Frost Wraith targets one creature it can see within 60 feet. The target must succeed on a DC 15 Constitution saving throw or take 27 (6d8) cold damage and be restrained until the end of its next turn.