Super cities world illustration - Superhero theme
Superhero

Super cities

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A world where rare "super" beings born with inhuman cabapitalies co-exist among regular people.


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Played32 times
Cloned3 times
Created
19 days ago
Last Updated
18 days ago
VisibilityPublic
Frost Golem Guardian
CR 7Large Construct
Frost Golem Guardian
HP Range150 - 150 (Avg: 150)
AC17
XP3900

Description

The Frost Golem Guardian is a formidable protector of the mythic ice sword, imbued with ancient magic. It stands as a sentinel in icy caverns, ready to defend its charge against any intruders with relentless ferocity.

Details
SizeLarge
TypeConstruct
CR7
XP3900
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class17
HP Range150 - 150 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Chilling Aura

All creatures within 10 feet of the golem must succeed on a DC 15 Constitution saving throw or take 2d6 cold damage and have their speed reduced by 10 feet until the end of their next turn.

Frost Slam

The golem slams its icy fist down on a target, dealing 3d10 bludgeoning damage plus 2d6 cold damage.

Ice Shield

The golem can create a barrier of ice around itself, gaining temporary hit points equal to 1d10 + its Constitution modifier.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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