
A world plunged into darkness, many sectors of the world you once knew corrupted and demonized.
Played | 10 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 10 days ago |
Visibility | Public |

Description
The Blackbark Treant is a guardian of the dark forests, embodying the twisted nature of its surroundings. It is known to protect its territory fiercely, using its powers to ensnare intruders and defend the ancient secrets of the woods.
Size | Large |
Type | Plant |
CR | 7 |
XP | 3900 |
Languages | Understands Sylvan but cannot speak |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dark Sap
As a bonus action, the treant can release a burst of dark sap in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much damage on a successful one.
Entangling Roots
The treant can cause roots to erupt from the ground in a 20-foot radius. Each creature in that area must succeed on a DC 16 Strength saving throw or be restrained for 1 minute.
Multiattack
The Blackbark Treant makes two slam attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.