
A world plunged into darkness, many sectors of the world you once knew corrupted and demonized.
Played | 10 times |
Cloned | 0 times |
Created | 18 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Description
The Nightmare Stalker Baphomet is a sinister embodiment of fear and chaos, lurking within the depths of Nightmare Cave. It seeks out those who have ascended beyond mortal realms, reveling in their terror and confusion. This monstrous entity thrives on the torment it inflicts, drawing power from the nightmares it generates in its victims.
Size | Large |
Type | Fiend |
CR | 21 |
XP | 50000 |
Languages | Infernal, Abyssal, telepathy 120 ft. |
Armor Class | 22 |
HP Range | 420 - 480 (Avg: 450) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Nightmare Strike
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 6) slashing damage, and the target must succeed on a DC 22 Constitution saving throw or take 27 (6d8) psychic damage and is stunned until the end of its next turn.
Summon Shadow Minions (Recharge 5-6)
The Nightmare Stalker Baphomet summons 2d6 shadowy minions that act on its command. Each minion is a shadow (as in the Monster Manual) and can attack the same turn it is summoned.
Terrifying Gaze
The Nightmare Stalker Baphomet targets one creature it can see within 60 feet of it. The target must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.