
This takes place in ancient greece, where everything revolves around Greek Mythology.
Played | 6 times |
Cloned | 1 times |
Created | 40 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
A fearsome creature born from the fusion of multiple beasts, the Chimera embodies the traits of a lion, goat, and serpent. It roams the wilds, instilling terror in the hearts of those who encounter it, with a fierce temperament and a penchant for destruction.
Size | Large |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | understands Common but cannot speak |
Armor Class | 17 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5-6)
The Chimera exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Multiattack
The Chimera makes three attacks: one with its bite, one with its claws, and one with its tail.
Tail
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage and the target must succeed on a DC 15 Constitution saving throw or take an additional 10 (3d6) poison damage.