An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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63 days ago
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Shadowhold Dominion
Shadowhold Dominion
Area
Details
Size0
TypeTwilight Realm
Description

The Shadowhold Dominion is a land where twilight never fades, as if the sun itself has been banished by decree. Jagged fortresses of black obsidian rise like broken teeth from a terrain etched in cold precision—grids, walls, channels—all carved to mirror the Order's inflexible ideology. There’s no softness in this place. The air tastes of iron and whispers with the presence of shadow magic, cold and coiling. Roads are lined with thorn-laced flora that feed off darkness, and every stone underfoot bears the mark of rigid control. Citizens move in silence under the ever-watchful gaze of masked enforcers, their freedoms scoured away by Valerius’ doctrine of perfect order. Even the wind seems shackled, moving only when allowed. At night—if one can call the eternal twilight "night"—the only sound is the mechanical cadence of armored boots and the low thrum of magic-dampening wards. Here, individuality is not merely discouraged—it is erased.

Appearance

A shadowed expanse of blackened stone and lifeless symmetry, Shadowhold Dominion looms like a realm forgotten by light. Towering obsidian bastions claw into the twilight sky, their surfaces etched with runes that shimmer like smoldering coals. The land stretches in harsh lines—roads, barriers, towers—unyielding and stark. Dim wardlights float above patrol routes, casting long, narrow shadows across thorn-choked fields and silent plazas lined with Order insignia.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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