An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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63 days ago
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1 days ago
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Silent Catacombs
Silent Catacombs
Area
Details
Size0
TypeSubterranean Chambers
Description

Deep beneath the frostbitten crust of the Frozen Necropolis lies a hollow kingdom of death and ritual—the Silent Catacombs. Here, beneath pillars of blackened ice and bone-ribbed arches, Aethelred the Lich King works his frozen will. The corridors twist endlessly, carved not by tools but by time and quiet malice. Bones are mortar and wall both, their former owners long forgotten. The air never stirs, save for the faint tremble that follows his whispered commands. In these frozen halls, his undead legions slumber until summoned, their eyes alight with the cold flame of necromantic purpose. Runes, etched in forgotten tongues and pulsing faintly with glacial light, snake across the walls, reinforcing wards older than memory. The silence here is suffocating—not a pause, but a presence. It clings to the soul, stretches into eternity, and sings in your skull like a lullaby from the grave. This is not a place of rest—it is the forge of unlife.

Appearance

The Silent Catacombs stretch like the frozen roots of a dead god—arched tunnels framed in hoarfrosted bone, icicles clinging like teeth to the vaulted ceilings. Every surface gleams with a cold sheen, from the rune-scored slabs of necromantic altar-stone to the frozen faces of half-buried corpses in the walls. Ghostlight flickers without flame, casting long shadows that do not belong. Stillness reigns, broken only by whispers that never reach the ear.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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