An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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117 days ago
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Grimstone Hold
Grimstone Hold
Area
Details
Size0
TypeDwarven Kingdom
Description

Tucked into the razorback heights of the Spinebreaker Mountains, Grimstone Hold is a dwarven kingdom carved from stone and sweat. Its halls stretch like arteries through the mountain’s heart, lined with glowing forge-runes and blackened soot. Hammers ring day and night, a constant rhythm that echoes off the walls like a heartbeat. The dwarves here are a stubborn, proud people—masters of steel, stone, and secret enchantments—who've turned their isolation into strength. Outsiders find little warmth in their cold halls unless they come bearing respect. Trade caravans may covet their finely-forged blades and gem-bound relics, but few see the hidden vaults or the ancestral keeps guarded by living stone. Amidst the madness of Kavrix—demon deals, arcane rifts, and summoned fools—Grimstone Hold stands firm. The mountain keeps its own counsel, and so do its children. Yet even here, the chaos claws at the gates, testing dwarven resolve with every passing age.

Appearance

Grimstone Hold looms like a buried cathedral, its mountain face carved with solemn dwarven visages and iron-banded gates lit by braziers. Smokestacks spew faint red steam into the snow-thick air, while narrow windows gleam with forgefire from deep within. The approach winds past statue-lined switchbacks and ancient warning glyphs, where snow gives way to scorched stone and the quiet thrum of runes beneath the surface.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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