An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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Crystal Mines of Aethelstone
Crystal Mines of Aethelstone
Area
Details
Size0
TypeCavern
Description

Buried deep in the molten heart of the Spinebreaker Mountains, the Crystal Mines of Aethelstone stretch through a labyrinth of shimmering caverns and glowing passageways. Here, the dwarves of Grimstone Hold extract the rare and arcane-infused Aethelstones—crystals pulsing with latent magical energy. These gems are the lifeblood of the kingdom’s enchantments, powering forges, wards, and arcane engines alike. The mines echo with the rhythmic clink of pickaxes and the low grind of enchanted stone-haulers. Lanterns swing from hooks, casting refracted light across glittering walls, while runed golems march silently with ore-laden crates. The air is perpetually cool and thick with mineral musk, interrupted only by distant booms of controlled blasts. Guard patrols remain vigilant, for many factions covet the power sealed in these glowing veins.

Appearance

The Crystal Mines shimmer with hues of violet, sapphire, and emerald as natural light dances off the faceted walls. Arched tunnels glisten with embedded veins of raw Aethelstone, while suspended lanterns cast cascading prisms through the cavern air. Golems of stone and steel clank through crystal-strewn corridors beneath bridges of ironwood and obsidian. A misty haze of arcane residue drifts near the ground, sparkling faintly with residual energy.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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