An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: UPDATE: Villain Summoning Chamber added, along with the Unmaker storyline for anyone who wants to play a summoned villain! Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
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Sylvaniar Glade
Sylvaniar Glade
Area
Details
Size0
TypeElven Kingdom
Description

Tucked deep within the whisper-cloaked canopy of the Whispering Woods, Sylvaniar Glade is more than a kingdom—it’s a living breath of the forest itself. Elven homes grow along the boughs of trees older than recorded time, shaped by gentle hands and guided magic rather than built. Lanterns strung like fireflies trace the paths of winding branches, casting soft, glowing halos across mossy bark and trickling crystalline streams. Music hums through the leaves—not sung, but lived—woven from wind, water, and root. Sylvaniar’s people speak the language of sap and starlight, drawing power not from domination but from reverent harmony. Yet peace is a fragile bloom. As chaos seeps deeper into Kavrix—brought by summoned heroes, villainous powers, and fractured alliances—the Glade’s serene surface ripples. Beneath the vines and velvet moss, the guardians stir, ready to root or rise. This sanctuary will not fall quietly.

Appearance

Sylvaniar Glade shimmers like a waking dream—towering silver-barked trees arc high above, their canopies forming a green-gold cathedral roof pierced by shafts of glowing light. Elven homes of living wood curl around trunks, aglow with soft lanterns and flowerlight. Moss blankets the forest floor in velvety layers, and sparkling brooks wind like threads of liquid moonlight through the glade. Every surface seems alive, whispering with quiet magic and ancient memory.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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