An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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Sentinel Groves
Sentinel Groves
Area
Details
Size0
TypeForest
Description

The Sentinel Groves form a living barricade at the outermost edges of Sylvaniar Glade, where every rustle of leaf or snap of twig may herald an unseen watcher. Here, elven sentinels blend with bark and shadow, their bows drawn long before any intruder knows they’re being observed. Camouflaged watchtowers curl into the canopy, hidden by illusions cast from ancient druidic rites. Nature mages tread paths laced with glamour and trap-spells, ensuring no creature—mundane or magical—crosses uninvited. The air thrums with quiet tension, pierced only by birdsong or the whisper of wind through spellbound branches. These woods do not simply repel threats—they deceive, ensnare, and silence them. In a land where summoned heroes and chaotic forces test every border, the Sentinel Groves remain watchful, patient, and unforgiving to those who wander too far with ill intent. Within this sacred boundary, the peace of Sylvaniar is protected by a harmony of precision, stealth, and wild enchantment.

Appearance

The Sentinel Groves are a shadow-laced tangle of towering trees and moss-draped underbrush, where faintly glowing runes hover like fireflies between bark and bloom. Wooden bridges arc high through the treetops, vanishing into illusion-draped watchposts. Vines hang like veils, swaying in a breeze that always smells faintly of wildflowers and ozone. When the sun filters through, it scatters gold across leaves—but at night, the groves vanish entirely into starlit silence.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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