An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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The Shadow’s Bones
The Shadow’s Bones
Area
Details
Size0
TypeAncient Standing Stones
Description

They rise like broken teeth from the earth—lean, weather-pitted stones etched with runes so old they predate the spoken word. Locals call them the Shadow’s Bones, and their origins are anyone’s guess. Some say they’re the ribs of a forgotten god. Others whisper they’re anchor-stones holding back something older than magic. The air here tastes like lightning, and time seems to stutter when you linger too long. Wind coils through the stones, carrying ghost-voices and half-formed prophecies that vanish before they're fully heard. Mages from Aerthos fear the place, claiming its power bends reality’s spine, while thrill-seeking adventurers camp here for the strange dreams it offers. Lights flicker where no torch burns. Shadows move against the grain of the sun. And every so often, something answers when you speak aloud—something that wasn't waiting for you, but noticed you anyway.

Appearance

The field is scattered with towering monoliths of cracked black stone, each veined with glowing runes that pulse like slow heartbeats. The ground is parched and uneven, stained with patches of moss that shimmer in moonlight. Pale mist clings to the base of the stones, rising in tendrils that swirl against the wind. Above, the sky always seems darker than it should be, as though the stars themselves lean away from this place.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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