An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

P
Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played176 times
Cloned6 times
Created
15 days ago
Last Updated
3 days ago
VisibilityPublic
Seraphina Meadowlight
Seraphina Meadowlight
Level 10 Elf Kavrix Mage -
A highly skilled elven enchanter, Seraphina navigates the political landscape of Velgard with intelligence and grace, analyzing summoned heroes to safeguard the realm.
Details
RaceElf
ClassKavrix Mage
Level10
Alignment
PronounsShe/Her
Location2463, 469
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A female elf mage with long, flowing silver hair and piercing green eyes. She wears elegant robes adorned with intricate patterns of arcane symbols, reflecting her mastery of enchantment. Her demeanor is poised and graceful, often accompanied by a faint aura of shimmering magic. She carries a staff topped with a crystal that glows softly, symbolizing her connection to the Archfey.
personality
Seraphina is intelligent, articulate, and possesses a sharp wit, often navigating the complex political landscape of Velgard with diplomacy and grace. While deeply loyal to the crown, she is also independent and possesses a strong moral compass. She is meticulous in her craft, ensuring that every enchantment she weaves is precise and serves its intended purpose. Beneath her composed exterior lies a keen observer of human nature and the subtle currents of power within the court.
backstory
Seraphina, a prodigy in enchantment, was rigorously trained at Velgard's Royal Academy. Her exceptional talent led to her appointment as Court Enchanter, a vital role involving palace defenses, royal artifacts, and magical counsel. Years of studying ancient Aerthean techniques and developing new spells have honed her skills. The sudden arrival of summoned heroes has become her focus. Tasked by the crown, she analyzes their magical signatures to assess their potential impact on Aertos, developing countermeasures as needed. Meeting with several heroes, she meticulously observes their magic, seeking to understand its core principles. Her current objective is a comprehensive magical profile of these newcomers, aiming to create enchantments that can either harmonize with or effectively counter their unique powers, safeguarding Velgard's stability. She is particularly intrigued by heroes whose abilities disrupt traditional magical wards.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
15
Charisma
20
Armor Class
15
12
12
Max HP
70
Speed
30

HP

70 / 70 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Minor Illusion

Minor Illusion

Cantrip
Telekinesis

Telekinesis

Level 5
Invisibility

Invisibility

Level 2
Flame Strike

Flame Strike

Level 5
Hypnotic Pattern

Hypnotic Pattern

Level 3
Fire Bolt

Fire Bolt

Cantrip
Hold Monster

Hold Monster

Level 5
Scorching Ray

Scorching Ray

Level 2
Chill Touch

Chill Touch

Cantrip
Magic Missile

Magic Missile

Level 1
Dimension Door

Dimension Door

Level 4
Prestidigitation

Prestidigitation

Cantrip
Greater Invisibility

Greater Invisibility

Level 4
Confusion

Confusion

Level 4
Polymorph

Polymorph

Level 4
Fireball

Fireball

Level 3
Counterspell

Counterspell

Level 3
Hideous Laughter

Hideous Laughter

Level 1
Phantom Steed

Phantom Steed

Level 3
Dominate Person

Dominate Person

Level 5
Wall of Fire

Wall of Fire

Level 4
Web

Web

Level 2
Mage Hand

Mage Hand

Cantrip
Sending

Sending

Level 3
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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