Isekai
An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!
Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges.
In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess.
Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control.
Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
Played | 1157 times |
Cloned | 136 times |
Created | 118 days ago |
Last Updated | 1 days ago |
Visibility | Public |
HP Range40 - 40 (Avg: 40)
AC11
XP450
Description
Shadow Adepts are the spellcasters of the Obsidian Order, wielding dark magic to enforce their will. They are known for their gaunt appearance, dark robes, and the ability to manipulate shadows, making them formidable foes in any encounter.
Details
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, one other |
Defenses
Armor Class | 11 |
HP Range | 40 - 40 (Avg: 40) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Dagger
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) necrotic damage.
Shadow Bolt (Cantrip)
Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 5 (1d8 + 2) necrotic damage, and the target cannot regain hit points until the start of the shadow adept's next turn.
Shadow Veil
As a bonus action, the shadow adept can become lightly obscured until the start of its next turn.