Isekai
An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.
Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played | 182 times |
Cloned | 7 times |
Created | 16 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range22 - 22 (Avg: 22)
AC12
XP100
Description
Skeletal Surveyors are animated skeletons tasked with gathering and tending to Aethelred's collection of sentient moss and searching for unique magical energies within the Frozen Necropolis. They move with a slow, deliberate gait, their bony limbs clicking and scraping against the frozen ground, often adorned with strange tools and pouches containing samples of various mosses and alchemical ingredients.
Details
Size | Medium |
Type | Undead |
CR | 0.5 |
XP | 100 |
Languages | Understands Common and Infernal but can't speak |
Defenses
Armor Class | 12 |
HP Range | 22 - 22 (Avg: 22) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bone Scythe
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage (DC 11 Constitution saving throw for no poison damage).