Isekai
An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.
Author's Note: [New updates will be coming soon, I'm waiting for the new F&F POI update to drop before I do any new edits as a lot of things will be changing.]
Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played | 351 times |
Cloned | 29 times |
Created | 39 days ago |
Last Updated | Yesterday |
Visibility | Public |
Efreeti
CR 11•Large Elemental

HP Range128 - 272 (Avg: 200)
AC17
XP7200
Details
Size | Large |
Type | Elemental |
CR | 11 |
XP | 7200 |
Languages | Ignan |
Defenses
Armor Class | 17 |
HP Range | 128 - 272 (Avg: 200) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Hurl Flame
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Multiattack
The efreeti makes two scimitar attacks or uses its Hurl Flame twice.
Scimitar
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.