An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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118 days ago
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1 days ago
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Hall of Ancient Echoes
Hall of Ancient Echoes
Point of Interest
Details
Coordinates(2471, 475)
Description

In Velgard's oldest district lies the Hall of Ancient Echoes, a stone temple honoring Aertos's forgotten deities. Intricate carvings depict ancient myths within its dimly lit, magically charged chambers. Priests and scholars study fragmented texts, seeking the kingdom's roots and magical origins through meticulous rituals. The Hall is a nexus where the mortal and spiritual veils thin, allowing attuned individuals to hear whispers of the past. Pilgrims seek blessings from ancient spirits amidst the surrounding groves and powerful standing stones. Despite its age, the Hall of Ancient Echoes remains a vital center for Aertos's cultural identity, preserving its oldest secrets and traditions. Its profound aura of age and lingering magic permeates the very stones, a testament to the enduring power of the forgotten. The study of its ancient texts and the practice of its rituals continue to shape Aertos's understanding of its history and the mystical forces that underpin its existence.

Appearance

The Hall is characterized by its weathered stone walls, adorned with intricate carvings that tell the stories of ancient myths. The air is thick with an aura of age and lingering magic, and the dimly lit chambers echo with whispers of the past.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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