An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
Played1157 times
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Created
118 days ago
Last Updated
1 days ago
VisibilityPublic
The Obsidian Gaming Hall
The Obsidian Gaming Hall
Point of Interest
Details
Coordinates(860, 1477)
Description

The Obsidian Gaming Hall, the Infernal Palace's vibrant heart, roars with dice, roulette, and fervent cries. Dozens of magically enhanced tables are managed by sharp demonic croupiers adept at spotting cheats (and subtly favoring the house). Enchanted mirrors lining the walls shift perspectives, disorienting players. Private alcoves host high-stakes wagers by shadowy figures. The air blends expensive liquor, nervous sweat, and faint ozone. Summoned heroes, seeking quick wealth or a fate change, are lured into Xylos's games, facing the true cost. Subtle magical wards woven into the hall's fabric manipulate luck, ensuring the Syndicate's advantage. Fortunes are won and lost under the watchful eyes of the demonic staff, the games subtly tilted against even the most skilled or lucky adventurers. The allure of riches often blinds heroes to the inherent risks and the house's magical manipulation within this chaotic, yet meticulously controlled, gambling den.

Appearance

A grand chamber with dark obsidian walls, illuminated by flickering magical lights. The air is thick with tension and the mingled scents of liquor and sweat, while enchanted mirrors distort reflections, adding to the hall's mystique.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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