An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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Created
118 days ago
Last Updated
1 days ago
VisibilityPublic
Hall of Illusions
Hall of Illusions
Point of Interest
Details
Coordinates(864, 1477)
Description

The Hall of Illusions, a testament to the Infernal Syndicate's illusion mastery, is a bizarre and disorienting chamber. Walls, floor, and ceiling constantly shift, creating impossible perspectives and fleeting visions of alluring delights and terrifying nightmares. Enchanted fountains spew shimmering, illusory liquids, and phantom figures whisper cryptic messages or taunt. This hall serves to confuse intruders, entertain (and subtly disorient) wealthy patrons, and test perceptions for hidden passages or secrets within the Palace. Summoned heroes with heightened senses or magic will find it both intriguing and unsettling. Navigating requires a keen mind and strong will, as illusions prey on fears and desires, potentially leading the unwary astray or into traps. The ever-changing reality of the Hall of Illusions presents a significant challenge, demanding constant vigilance and a firm grasp on what is real and what is not.

Appearance

The hall is a kaleidoscope of colors and shapes, with surfaces that ripple like water and flickering lights that dance across the space. Illusory figures flit about, their forms shifting between beauty and horror, while the air is thick with an enchanting yet unsettling ambiance.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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