An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played499 times
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Created
60 days ago
Last Updated
1 days ago
VisibilityPublic
Institution of Ancient Arts
Institution of Ancient Arts
Point of Interest
Details
Coordinates(720, -925)
Description

The Institution of Ancient Arts is a towering structure reminiscent of Aerthosian spires, its walls adorned with intricate carvings depicting legendary heroes of the past. Inside, students delve into the study of elemental magic, ancient languages, and the history of Kavrix, learning the foundational knowledge passed down through generations. Instructors, often seasoned mages from Aerthos, guide students in harnessing their innate magical abilities and understanding the delicate balance of the world's arcane energies. The air within is often charged with the scent of incense and the low hum of controlled magical practice.

Appearance

The hall towers above the landscape, its spires reaching for the sky, with walls that shimmer in the light, showcasing detailed carvings that tell stories of past heroes. The interior is filled with the warm glow of magical lights, and the air is thick with the scent of incense, creating an atmosphere of reverence and focus.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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