Isekai
An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!
Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges.
In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess.
Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control.
Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
Played | 1157 times |
Cloned | 136 times |
Created | 118 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Navigation and Cartography Center
Point of Interest
Details
Coordinates | (720, -930) |
Description
The Navigation and Cartography Center is a well-lit hall filled with maps, charts, and surveying equipment. Students learn the principles of navigation, cartography, and understanding the ever-shifting landscapes of Kavrix. Experienced explorers and cartographers teach mapmaking, terrain analysis, and the importance of spatial awareness in adventuring. The sounds of drawing instruments and the discussion of geographical anomalies fill the room.
Appearance
The hall is well-lit, with large tables covered in maps and drawing instruments. Shelves lined with scrolls and books on geography and exploration surround the room, while the walls are adorned with detailed maps of Kavrix's ever-changing terrain.