An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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118 days ago
Last Updated
1 days ago
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Aetherian Welcome Hall
Aetherian Welcome Hall
Point of Interest
Details
Coordinates(725, -900)
Description

At the northern boundary of the academy, where the ancient woodland trails from Aerthos converge, sits the Aetherian Welcome Hall. Built from weathered stone adorned with intricate, magically imbued carvings in the style of Aerthosian craftsmanship, this building acts as the initial point of contact for students journeying from the kingdom of magic. Within its walls, students undergo magical aptitude assessments, receive enchanted personal items attuned to Aerthosian magical traditions, and are introduced to the academy's foundational magical principles. Elder scholars and administrators versed in Aerthian history and arcane practices guide the new arrivals through the enrollment process, offering insights into the academy's magical disciplines and the importance of Kavrix's ancient lore. The air within often carries the faint scent of herbs and the subtle hum of protective enchantments. From here, prospective students are given their classes and dorm room key for the Dorm of Unity.

Appearance

The Aetherian Conclave is a sturdy structure of weathered stone, featuring intricate carvings that shimmer with a faint magical glow. The interior is filled with the scent of herbs and the soft hum of protective enchantments, creating an inviting yet mystical atmosphere.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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