An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no.


Author's Note: Kavrix, a realm spun from the frayed edges of forgotten myths, awaits. Here, the sky shimmers with arcane energies, casting long, distorted shadows across landscapes where gravity itself seems a suggestion. Unlike the standard fare of summoned heroes against a singular evil, Kavrix is a chaotic tapestry. Imagine a world where the 'chosen one' trope is a daily occurrence, with each summoned soul possessing a unique, often absurd, power. One might conjure gourmet meals, another speaks only in ancient riddles, and yet another controls the very humidity in the air. This constant influx of eccentric heroes has fractured the land, leading to bizarre alliances and even more bizarre conflicts. The once-stable kingdoms now teeter on the brink, threatened not only by the classic Dark Lord, but also by a Demon Lord who runs a magical casino, and a weird Lich King who collects rare, sentient moss. The world is a playground for the unpredictable, where the absurd is commonplace, and the only constant is the chaos brought by the endless stream of bewildered, overpowered protagonists. The land is a mess of magical anomalies and political intrigue.
Played499 times
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Created
61 days ago
Last Updated
2 days ago
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Aetherian Welcome Hall
Aetherian Welcome Hall
Point of Interest
Details
Coordinates(725, -900)
Description

At the northern boundary of the academy, where the ancient woodland trails from Aerthos converge, sits the Aetherian Welcome Hall. Built from weathered stone adorned with intricate, magically imbued carvings in the style of Aerthosian craftsmanship, this building acts as the initial point of contact for students journeying from the kingdom of magic. Within its walls, students undergo magical aptitude assessments, receive enchanted personal items attuned to Aerthosian magical traditions, and are introduced to the academy's foundational magical principles. Elder scholars and administrators versed in Aerthian history and arcane practices guide the new arrivals through the enrollment process, offering insights into the academy's magical disciplines and the importance of Kavrix's ancient lore. The air within often carries the faint scent of herbs and the subtle hum of protective enchantments. From here, prospective students are given their classes and dorm room key for the Dorm of Unity.

Appearance

The Aetherian Conclave is a sturdy structure of weathered stone, featuring intricate carvings that shimmer with a faint magical glow. The interior is filled with the scent of herbs and the soft hum of protective enchantments, creating an inviting yet mystical atmosphere.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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