An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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118 days ago
Last Updated
1 days ago
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Throne of Refusal
Throne of Refusal
Point of Interest
Details
Coordinates(-1594, 389)
Description

There is no grandeur in the Throne of Refusal, only design. The chamber stretches wider than most cathedrals, yet bears no carvings, no banners, no scent of incense or spilled blood. It is as though it was carved by subtraction—like something was once here and was meticulously unmade. At its center lies a depression in the stone floor, a circular dais sunk four steps down. There, the throne waits. Not raised, but recessed. Not adorned, but jagged, sculpted from a single wedge of obsidian pulled straight from the mountain’s heart. It faces no audience chamber, no court—only a blank wall, as though the Unmaker turns his back on rule itself. On either side, fallen statues kneel in incomplete defeat: a crumbling warlord, a cracked angel, a melted sorcerer—all once-thrones themselves, now bowed to a throne that rules by refusing. There is no echo in the room, only stillness, and the air hums with something older than victory or loss. This is not a hall of power. It is a verdict.

Appearance

The throne room yawns like a wound—walls sheer and colorless, the floor perfectly polished but pitted with ancient, unmendable scars. The throne itself is angular and imperfect, a blade of black stone half-buried in the floor like it fell, not was placed. Faint red cracks vein the distant ceiling, casting no light. Dust hangs in the air but never lands. Everything here seems paused—unfinished, but not waiting.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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