An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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118 days ago
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1 days ago
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The Sepulchrium
The Sepulchrium
Point of Interest
Details
Coordinates(-1596, 389)
Description

Buried deep beneath the Cradle of Undoing, the Sepulchrium is not a resting place for the dead, but a vault for the almost. Its winding halls are lined with sarcophagi carved from grief-stone—an unyielding gray mineral that absorbs sound. Each one is sealed and untouched, yet not a single body lies within. Names are etched into their surfaces, but they flicker in and out of existence like dying thoughts, replaced by new ones every so often. Heroes, kings, monsters, children—names from every corner of Kavrix appear and vanish. Some are known; others are yet to be born. No dust gathers here, no vermin creep. It is as if the room itself refuses the idea of decay because nothing in it has finished its story. Those who linger too long often report hearing whispers—sometimes their own voice, sometimes their lover’s, saying their name like a question. It’s a place of silence heavy with the weight of futures that were narrowly missed or tragically delayed.

Appearance

The Sepulchrium hums with a low, inaudible tension. Its walls are smooth and dark, lit only by narrow seams of amber light that run along the ceiling, like veins under old skin. The sarcophagi seem to breathe in shadow, their surfaces faintly steaming with memory. The air is dry, but each step leaves behind a misty footprint.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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