An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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118 days ago
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1 days ago
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The Cell of the Bound
The Cell of the Bound
Point of Interest
Details
Coordinates(-1595, 391)
Description

Beneath the Cradle of Undoing, past a gate etched with names that no longer appear in history books, lies a corridor of stone silence. The Cell of the Bound is no prison in the traditional sense—it is a reliquary of regret. Seven arched chambers line the wall, each sealed by translucent stone that hums with fractured light. Inside each cell drifts a suspended echo: the soul-shadow of a summoner who once called the Unmaker into the world. These aren't ghosts, nor memories, but something stranger—stuttering loops of thought and feeling, endlessly reliving the instant their will became consequence. Some scream, some kneel, some pray. None move forward. Their pain is not punishment—it is fuel. The Cradle draws its stability from their looping remorse, anchoring itself in a world that should have collapsed. To tamper here is to risk unraveling the Unmaker’s mooring… or finding the truth of why they were ever summoned at all.

Appearance

The hallway is dim, lit only by pale blue veins pulsing through the stone, like slow heartbeats. Each echo glows faintly within its cell, shapes flickering like half-seen figures beneath ice. The air is thick and oddly still, disturbed only by the distant sound of sobbing that may not come from any mouth. The stones underfoot are worn smooth by pacing—though no feet have walked here in years.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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