An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
Played1157 times
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Created
118 days ago
Last Updated
1 days ago
VisibilityPublic
The Procession Path
The Procession Path
Point of Interest
Details
Coordinates(-1594, 387)
Description

The Procession Path runs like a black artery through the bowels of Mount Thornmaw, linking the Cradle’s great chambers with a solemn, unfaltering line. Hewn from the bedrock and polished until it reflects like oil-slick glass, the corridor is unnervingly pristine—untouched by dust or decay. Six distinct channels split off from its center, each inscribed with ancient sigils representing the great factions of Kavrix—Aerthos, Solara, Aok, Sylvaniar, the Obsidian Order, and even the Silent Chorus. These runes do not glow; they smolder faintly, as though ashamed of being noticed. At the juncture where they converge, the stone is blackened in the perfect shape of a single bootprint, scorched into permanence. The Path has no guards, no banners, no footfalls, yet it always seems as if someone has just passed—too recently to be coincidence. When the Unmaker chooses to walk, the mountain holds its breath. Those who dwell in the Cradle know better than to watch.

Appearance

The corridor stretches long and straight, its obsidian floor polished to a faultless mirror, broken only by spiderweb etchings of factional sigils that vein outward from a central, scorched print. Cold light leaks from unseen seams in the walls, casting shadows where there should be none. The air is dry, crisp, unnaturally still—like a tomb that forgot how to rot. Each branch off the path disappears into deep silence.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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