An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

P
Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
Played1157 times
Cloned136 times
Created
118 days ago
Last Updated
1 days ago
VisibilityPublic
The Silent Refectory Mess Hall
The Silent Refectory Mess Hall
Point of Interest
Details
Coordinates(-1595, 389)
Description

The Silent Refectory stretches like a spine beneath the Cradle, an immense hall without echo or warmth. Here, nourishment is ceremony, stripped of flavor, sound, and joy. Long basalt tables—unbroken, monolithic—run the length of the room, flanked by benches so precisely spaced they discourage lingering. Attendants in ashen robes glide between them in perfect synchrony, their footsteps muffled by the enchantments woven into the stone. Meals are set before each seat with ritual precision: gray bread, mineral broth, dried root slivers—sustenance for survival, not satisfaction. No one speaks. They do not need to. Even whispers die before leaving the tongue. The only adornment is the vast mural at the far end, depicting the inside of Mount Thornmaw as a hollowed husk, with a jagged void at its heart. There are no portraits, no names, no record of past diners. Only the quiet gnaw of need, and the ever-present weight of being observed.

Appearance

The hall is cavernous, its floor polished to a dull sheen beneath rows of unyielding basalt tables and benches. Overhead, the ceiling disappears into shadow, lit only by slits of cold, indirect light. Servers move like shadows themselves, indistinct yet orderly, their robes never brushing the stone. At the far end, the mural of the hollow mountain looms—black on black, a jagged emptiness painted in strokes that seem to pull the eye inward. Nothing echoes here. Not even thought.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service