An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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118 days ago
Last Updated
1 days ago
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The Ashscript Study
The Ashscript Study
Point of Interest
Details
Coordinates(-1594, 390)
Description

Tucked into a slanted alcove near the heart of the mountain, the Ashscript Study is less a place of learning and more a mausoleum for knowledge that was never meant to last. The walls are lined with warped shelves stuffed with brittle tomes, many of them partially burned or lacking entire chapters—as though the ideas inside collapsed under their own weight. Scrolls curl on the floor like shed skin, their ink faded into whispers. The Unmaker’s desk, carved from a slab of petrified rootwood older than any known forest, is scarred with shallow, deliberate grooves. It is never cluttered, yet never clean. An ancient viewing orb rests in the far corner atop a tarnished plinth, its surface dim and rippling with images of choices that were once made, and then unmade. The silence here is brittle. Even the air carries the scent of scorched parchment and extinguished ambition. No wards protect this room. None are needed. Everything inside has already surrendered.

Appearance

The study is dim and long-shadowed, its walls pressed close by overflowing shelves that seem to bend under the weight of vanishing knowledge. The petrified wood desk glows faintly with age, its pale grooves catching the light from a low, smoldering lantern. Dust hangs in the still air, untouched by breeze or breath. The orb in the corner pulses faintly, casting warped reflections across the cracked stone floor like half-remembered dreams.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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