An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

P
Pollution

An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
Played1157 times
Cloned136 times
Created
118 days ago
Last Updated
1 days ago
VisibilityPublic
The Servants’ Quarters
The Servants’ Quarters
Point of Interest
Details
Coordinates(-1596, 390)
Description

Carved deep into the mountain’s quietest vein, the Bound Hollow serves as the unseen heartbeat of the Cradle of Undoing. It is a warren of identical stone chambers, each a cell of obligation more than rest. The air here is always cold, never freezing—just enough to keep the mind sharp and the body slightly tense. Each chamber holds a flat cot, a rust-stained basin, and a single iron hook for garments or tokens of identity—though none are used. The walls curve inward slightly, funneling sound away until even footsteps vanish into the silence. There are no doors, only thick black curtains that sway without breeze. No names are called. No schedules are posted. Servants here are bound not by chains, but by ritual: each one acts as if wound by invisible gears, precise and unthinking. They never speak unless spoken to, and even then, their voices sound practiced—memorized, not lived. It’s said once you’re sent to the Bound Hollow, you don’t ask why. You only continue.

Appearance

A corridor lined with narrow curtain-veiled entries fades into dimness, its walls chipped and smoothed by countless passings. The stone glows faintly with lichen-fed light, casting wan, greenish shadows. Inside each room, the cot lies rigid against the wall, its blanket thin and neatly folded. The air carries the scent of old water and slate. Not a sound—no breath, no cough—just the stillness of lives long given over to duty.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service