An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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Created
118 days ago
Last Updated
1 days ago
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The Dissection Vault
The Dissection Vault
Point of Interest
Details
Coordinates(-1593, 390)
Description

Deep beneath the Cradle’s silent halls lies the Dissection Vault, a chamber of methodical ruin where nothing enters unchanged. This is no madman’s lab of gore and sparks, but a sterile sanctum of deliberate unmaking. Enchanted relics, summoned curiosities, and even the remains of myth-born creatures are brought here—not to be studied in awe, but to be taken apart with cold, exacting purpose. The walls are lined with articulated arms, rune-blades, and rune-dampening instruments. Slabs of polished blackstone sit beneath focused everlights, waiting for their next offering. Tubes filled with stasis-bound specimens hum faintly, their contents suspended mid-dissolution. Notes are etched not in books, but on shifting stone panels that erase themselves daily—ensuring nothing is recorded for too long. The few who work here are bound to silence. The Unmaker only enters on rare occasions, but when they do, entire truths go missing.

Appearance

The Vault glows with a sterile, icy light that casts no warmth. Smooth obsidian slabs gleam under arcane spotlights. Along the perimeter, relics hover disassembled—swords split at the core, amulets peeled like fruit. Crystalline tanks emit dull pulses of magical decay, their contents slowly unwinding. The air smells faintly of ozone and old parchment. Every tool hangs perfectly aligned, untouched… but never clean.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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