An Isekai Story world illustration - Isekai theme
Isekai

An Isekai Story

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An Isekai story featuring you and a Dark Lord! And a... Lich King?! And a... Demon Lord too?! Oh no. Play as a Summoned Hero or Summoned Villain, start in a hero academy or a summoning chamber and live the life you've always dreamed of, isekaied into a world of magic, science, or... EVIL. The choice is yours!


Author's Note: Welcome to An Isekai Story. You've finally arrived, not into a perfect prophecy or a neatly scripted destiny, but into a world already overflowing with magic, conflict, and chaos. Kavrix doesn’t wait for heroes to catch their breath. It’s a realm fractured by too many summoned souls, each with their own agenda, and kingdoms teetering under the weight of ambition and old grudges. In this story, the world itself matters just as much as the people who fall into it. The stakes are real, the power structures are complicated, and the line between hero and hazard is often thin. Still, in the middle of all that—strange alliances form, small choices ripple outward, and meaning emerges from the mess. Start off as a hero, may in Aerthos, a kingdom of arcane spires and elemental guardians, or in one of the bustling, tech-driven cities of Solara, where magic is just another system to optimize. Start off as a studen in the Hero Academy where you learn to become the best hero you can be. Or maybe you were mistakeningly summoned as the villain... The story is yours you control. Thanks for stepping into the madness. I hope you enjoy the journey as much as I did making it!
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118 days ago
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The Chamber of Unrest
The Chamber of Unrest
Point of Interest
Details
Coordinates(-1592, 390)
Description

The Chamber of Unrest is a suite of guest quarters meant to offer civility, but instead delivers disquiet dressed in comfort. Designed for emissaries, envoys, and prisoners deemed too politically sensitive for the deeper cells, the rooms are curated to perfection—on the surface. Yet something is always slightly off. The chairs are crafted of rich velvet and gold-inlaid oak, but sit just a few inches too high for comfort. The canopy beds are soft, but tilt subtly downward, pulling sleepers toward strange dreams. The fireplaces never burn lower or brighter, and the scent of ash never quite fades. The mirrors are large and ornate but remain permanently fogged, no matter how much one wipes. Each door seals soundlessly from the outside, without visible locks. A bell-pull cord hangs by every bedside, stitched with an unfamiliar crest—when rung, it summons a silent servant within moments… or causes one already present to simply vanish mid-step. Guests rarely linger long.

Appearance

The room glows faintly gold under a flickering chandelier that sways without breeze. Velvet drapes hang heavy over tall arched windows that look out only into dark stone. Every surface gleams with polish, every corner symmetrical—yet the symmetry feels forced. The walls are lined with pale stone veined like muscle, and the carpet whispers faintly when walked upon. The mirror by the washstand reflects nothing but blur, like memory refusing form.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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