Shoggdhrashogg world illustration - Lovecraftian theme
Lovecraftian

Shoggdhrashogg

l
lukeke13

Two strangers awaken in a cursed village as an ancient sea god, Shoggdhrashogg, begins to stir


Author's Note: Two strangers awaken in a forgotten coastal village, with fragmented memories and a dreadful sense that something is terribly wrong. The tide is low, and strange formations of black coral begin to emerge along the shore — structures no one remembers ever seeing before. The villagers avoid speaking of “the name that must not be said,” but whisper of the return of Shoggdhrashogg, an ancient entity slumbering in the ocean depths, feeding on human memories. As the players explore the village, they uncover that their presence is tied to an old pact meant to keep the creature asleep. Each night, the visions grow stronger, reality begins to unravel, and time seems to rewind. Now, they must uncover the truth — and their role in this eternal cycle — before Shoggdhrashogg fully awakens… and devours everything.
Played1 times
Cloned0 times
Created
15 days ago
Last Updated
15 days ago
VisibilityPublic
Solar
CR 21Large Celestial
Solar
HP Range162 - 324 (Avg: 243)
AC21
XP33000
Details
SizeLarge
TypeCelestial
CR21
XP33000
Languagesall, telepathy 120 ft.
Defenses
Armor Class21
HP Range162 - 324 (Avg: 243)
Damage VulnerabilitiesNone
Damage Resistances,
Damage Immunities,
Condition Immunities, , ,
Actions

Flying Sword

The solar releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 ft. and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.

Greatsword

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.

Healing Touch

The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Multiattack

The solar makes two greatsword attacks.

Slaying Longbow

Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 190 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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