
Fantasy
The Land of Oz
Author's Note: The Land of Oz, a magical realm divided into four countries (Munchkin Country, Winkie Country, Gillikin Country, Quadling Country) surrounding the central Emerald City. It’s been decades since Dorothy’s visits, and Oz is in turmoil. The Emerald City’s heart—a massive emerald powering its magic—has shattered, scattering fragments across the land. Without it, Oz’s enchantments weaken, borders fray, and ancient evils stir. The players, a band of unlikely heroes, must recover the fragments, navigate warring factions, and decide Oz’s fate.
Played | 1 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Bagpipes
Common•Gear (Musical Instrument)

Weight6.00 lb.
Cost30.00 Ozmark
Description
Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
Details
Type | Gear |
Category | Musical Instrument |
Rarity | Common |
Weight | 6.00 lb. |
Cost | 30.00 Ozmark |