
Fantasy
The Land of Oz
Author's Note: The Land of Oz, a magical realm divided into four countries (Munchkin Country, Winkie Country, Gillikin Country, Quadling Country) surrounding the central Emerald City. It’s been decades since Dorothy’s visits, and Oz is in turmoil. The Emerald City’s heart—a massive emerald powering its magic—has shattered, scattering fragments across the land. Without it, Oz’s enchantments weaken, borders fray, and ancient evils stir. The players, a band of unlikely heroes, must recover the fragments, navigate warring factions, and decide Oz’s fate.
Played | 1 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 14 days ago |
Visibility | Public |

HP Range45 - 45 (Avg: 45)
AC13
XP700
Description
A stocky, armless Quadling with a flat, red head that it uses like a battering ram. Clad in crimson leather, these enforcers guard Quadling borders and Glinda’s palace, fiercely loyal but prone to madness when corrupted by fragment power.
Details
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 45 - 45 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Headbutt
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. Target must succeed on a DC 13 Strength saving throw or be pushed 10 ft. and knocked prone.