
Fantasy
The Land of Oz
Author's Note: The Land of Oz, a magical realm divided into four countries (Munchkin Country, Winkie Country, Gillikin Country, Quadling Country) surrounding the central Emerald City. It’s been decades since Dorothy’s visits, and Oz is in turmoil. The Emerald City’s heart—a massive emerald powering its magic—has shattered, scattering fragments across the land. Without it, Oz’s enchantments weaken, borders fray, and ancient evils stir. The players, a band of unlikely heroes, must recover the fragments, navigate warring factions, and decide Oz’s fate.
Played | 1 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 14 days ago |
Visibility | Public |

HP Range91 - 91 (Avg: 91)
AC16
XP2900
Description
A stout, gray-skinned Nome with a jagged stone hammer and glittering eyes, the Nome Rockbreaker is empowered by subterranean magic. These elite minions of Roquat the Nome King lead tunneling raids into Oz, seeking fragments to fuel their conquest.
Details
Size | Medium |
Type | Humanoid |
CR | 7 |
XP | 2900 |
Languages | None |
Defenses
Armor Class | 16 |
HP Range | 91 - 91 (Avg: 91) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Multiattack
The Nome Rockbreaker makes two attacks with its stone hammer.
Rock Shatter
(Recharge 5-6) The Nome Rockbreaker causes rocks to fall in a 20-ft. radius. Each creature in that area must make a DC 14 Dexterity saving throw, taking 21 (6d6) bludgeoning damage on a failed save, or half as much damage on a successful one.
Stone Hammer
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.