
Fantasy
The Land of Oz
Author's Note: The Land of Oz, a magical realm divided into four countries (Munchkin Country, Winkie Country, Gillikin Country, Quadling Country) surrounding the central Emerald City. It’s been decades since Dorothy’s visits, and Oz is in turmoil. The Emerald City’s heart—a massive emerald powering its magic—has shattered, scattering fragments across the land. Without it, Oz’s enchantments weaken, borders fray, and ancient evils stir. The players, a band of unlikely heroes, must recover the fragments, navigate warring factions, and decide Oz’s fate.
Played | 1 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Tyrannosaurus Rex
CR 8•Huge Beast

HP Range65 - 208 (Avg: 137)
AC13
XP3900
Details
Size | Huge |
Type | Beast |
CR | 8 |
XP | 3900 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 65 - 208 (Avg: 137) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.
Multiattack
The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Tail
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.