
Fantasy
The Land of Oz
Author's Note: The Land of Oz, a magical realm divided into four countries (Munchkin Country, Winkie Country, Gillikin Country, Quadling Country) surrounding the central Emerald City. It’s been decades since Dorothy’s visits, and Oz is in turmoil. The Emerald City’s heart—a massive emerald powering its magic—has shattered, scattering fragments across the land. Without it, Oz’s enchantments weaken, borders fray, and ancient evils stir. The players, a band of unlikely heroes, must recover the fragments, navigate warring factions, and decide Oz’s fate.
Played | 1 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Archmage
CR 12•Medium Humanoid

HP Range36 - 162 (Avg: 99)
AC12
XP8400
Details
Size | Medium |
Type | Humanoid |
CR | 12 |
XP | 8400 |
Languages | any six languages |
Defenses
Armor Class | 12 |
HP Range | 36 - 162 (Avg: 99) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | None |
Condition Immunities | None |
Actions
Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.