The Shattered Emerald world illustration - Fantasy theme
Fantasy

The Shattered Emerald

O
Oriest

The Land of Oz


Author's Note: The Land of Oz, a magical realm divided into four countries (Munchkin Country, Winkie Country, Gillikin Country, Quadling Country) surrounding the central Emerald City. It’s been decades since Dorothy’s visits, and Oz is in turmoil. The Emerald City’s heart—a massive emerald powering its magic—has shattered, scattering fragments across the land. Without it, Oz’s enchantments weaken, borders fray, and ancient evils stir. The players, a band of unlikely heroes, must recover the fragments, navigate warring factions, and decide Oz’s fate.
Played1 times
Cloned0 times
Created
13 days ago
Last Updated
13 days ago
VisibilityPublic
Magma Mephit
CR 0.5Small Elemental
Magma Mephit
HP Range10 - 35 (Avg: 23)
AC11
XP100
Details
SizeSmall
TypeElemental
CR0.5
XP100
LanguagesIgnan, Terran
Defenses
Armor Class11
HP Range10 - 35 (Avg: 23)
Damage Vulnerabilities
Damage ResistancesNone
Damage Immunities,
Condition Immunities
Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath

The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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