A converged world where all Pokémon coexist—unstable, diverse, and full of mystery.
Played | 17 times |
Cloned | 0 times |
Created | 11 days ago |
Last Updated | 9 days ago |
Visibility | Public |
Description
Oblivarion, the Legendary Pokémon of Chaos, represents destruction, entropy, and the collapse of all things. Its jagged, shadowy form seems to be constantly unraveling, with wings made of shifting, void-like energy. Oblivarion’s eyes glow with a dark, unsettling power, symbolizing the force that disrupts order and pulls everything into oblivion. Its presence warps reality itself, causing instability wherever it goes. A Chaos/Dragon Type Legendary Pokémon. Residing at the top of the Null Spire on a floating island, Oblivarion thrives in a realm of chaos, where space and time bend to its will. Its energy destabilizes the world around it, creating rifts in the natural flow of things. Oblivarion represents the inevitable decay of all things, and those who challenge it must confront the concept of destruction itself. Trainers who succeed are said to gain the power to embrace and control the chaos that lies at the heart of existence.
Size | Huge |
Type | Other |
CR | 25 |
XP | 50000 |
Languages | understands all languages but cannot speak |
Armor Class | 22 |
HP Range | 300 - 400 (Avg: 350) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Entropy Surge
Once per turn, Oblivarion can choose to deal an additional 20 (4d6) necrotic damage to one target it hits with a melee attack.
Reality Warp
Oblivarion distorts reality in a 60-foot radius, causing all creatures to make a DC 22 Wisdom saving throw or be affected by the confusion spell for 1 minute.
Rift Creation
Oblivarion creates a rift in space at a point it can see within 120 feet. The rift lasts for 1 minute and causes all creatures that enter it to take 30 (6d6) psychic damage and be teleported to a random location within 500 feet.
Void Pulse
Oblivarion unleashes a wave of chaotic energy in a 30-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 45 (10d8) force damage on a failed save, or half as much damage on a successful one.