Pokémon - Nexus world illustration - Modern theme
Modern

Pokémon - Nexus

H
HollowLT

A converged world where all Pokémon coexist—unstable, diverse, and full of mystery.


Author's Note: **Author’s Notes:** Welcome to *Pokémon Nexus*, a fan-made campaign set in a world where every Pokémon from every region comes together. This story is all about exploration, diversity, and the clash of ideals. Trainers will face moral choices, uncover ancient truths, and test their bonds with Pokémon like never before. The Nexus Region is unstable, mysterious, and full of untamed potential—perfect for both veteran Trainers and newcomers seeking something bigger than the journey they've known. Region: Aeos A massive and newly discovered super-region formed by the collision of ancient landmasses. It’s a melting pot of environments—lush forests, snowy peaks, volcanic plains, and floating islands—all naturally hosting Pokémon from every known region. Lore: Aeos was long hidden due to extreme weather phenomena and magnetic storms. Now it’s stabilizing—and trainers from all over the world are flocking there to catch, study, and conquer this diverse frontier. All Pokémon exist here because Ancient migratory routes reopened. Dimensional rifts (small, controlled ones—not overused). Professors from each region helped seed the area with Pokémon to study coexistence.
Played17 times
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Created
11 days ago
Last Updated
9 days ago
VisibilityPublic
Marowak
CR 5Small Other
Marowak
HP Range70 - 80 (Avg: 75)
AC15
XP1800

Description

Type: Ground Pokédex Entry: Marowak is known for wielding a bone club in battle, which it uses with great skill. It is fiercely protective of its territory and its family. Appearance: A bipedal, skeletal Pokémon with a round skull on its head and a bone club held in its hands. Its body is mainly brown with a distinctive white skull on its head. Behavior: Marowak uses its bone club in various battle techniques, striking with both power and precision. It is incredibly defensive and will protect its loved ones with great ferocity. Ability: **Rock Head** – Protects Marowak from recoil damage when using moves like Head Smash or Bonemerang.

Details
SizeSmall
TypeOther
CR5
XP1800
LanguagesNone
Defenses
Armor Class15
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bone Club Strike

Marowak swings its bone club with precision, dealing 2d8 + 5 bludgeoning damage.

Defensive Stance

Marowak takes a defensive stance, gaining +2 to AC until the start of its next turn.

Territorial Roar

Marowak lets out a fierce roar, forcing all enemies within 30 feet to make a Wisdom saving throw (DC 15) or become frightened until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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