Faladrim world illustration - Fantasy theme
Fantasy

Faladrim

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A realm of breathtaking beauty and ancient magic.

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10 days ago
Last Updated
10 days ago
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Mushroom Wyrm
CR 1Small Dragon
Mushroom Wyrm
HP Range20 - 30 (Avg: 25)
AC15
XP200

Description

Mushroom Wyrms are small, dragon-like creatures that are born from the incredible magic of the flora around them, particularly the vibrant and often bioluminescent mushrooms in their habitat. They are typically non-aggressive, preferring to ambush small prey when threatened. Their affinity for mushrooms gives them a natural camouflage, allowing them to blend seamlessly into their environment until they strike.

Details
SizeSmall
TypeDragon
CR1
XP200
LanguagesDraconic, Sylvan
Defenses
Armor Class15
HP Range20 - 30 (Avg: 25)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ambush Attack

The Mushroom Wyrm can make a surprise attack against a creature that is unsuspecting in its mushroom habitat. If successful, the attack deals an additional 2d6 damage.

Spore Breath

The Mushroom Wyrm exhales a cloud of magical spores in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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