Velvetine Sands world illustration - Espionage theme
Espionage

Velvetine Sands

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samusani

A spy thriller set in a desert city where factions vie for power and secrets shift with the sands.


Author's Note: A branching spy thriller where alliances shift like dunes and every choice can kill—or seduce. Inspired by the style and danger of classic 007, Velvetine Sands drops you into a desert crossroads of warlords, revolutionaries, and foreign powers, all vying for control of something buried beneath silk and sand. There are no orders. Only whispers. No allies. Only leverage. Play the sides—or let them burn. [Early Release version. Stats, distance measurements, and combat may not function as intended.]
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Al-Qatara Governorate

Al-Qatara Governorate

Al-Qatara is a fractured desert province characterized by its salt flats, crumbling oil fields, and ancient ruins. Once a unified territory, it is now a battleground for tribal factions, foreign interests, and rebel groups, all vying for control over its strategic resources and trade routes.

Central Square

Central Square

The Beating Heart of Zahran is a chaotic convergence where all roads meet, serving as a protest ground, execution site, and parable stage. The air is thick with tension, and the ground is stained with the history of conflict, where every faction has bled and left their mark.

City of Zahran

City of Zahran

The City of Zahran is a fractured capital of the Al-Qatara Governorate, characterized by its arid-hot climate and a population of around 800,000. The city is a blend of Ottoman architecture, French colonial remnants, and post-Soviet military concrete, creating a unique aesthetic of elegant decay. Smoke and smog from the Directorate factories fill the air, while opulent structures stand in stark contrast to the surveillance towers that loom over the streets. Zahran is a city of secrets, where control of the night dictates power and influence.

Eastern Quarter

Eastern Quarter

The Eastern Quarter is a vibrant yet crumbling district filled with Ottoman architecture, family-owned shops, and bustling street cafés. The air is thick with the smell of spices and smoke, creating an atmosphere of both warmth and underlying tension, where secrets are currency and trust is scarce.

Industrial Belt

Industrial Belt

The Industrial Belt is a gritty, post-apocalyptic section of the city characterized by its Middle Eastern architecture and a haunting atmosphere. Abandoned rail yards and shell-pocked factories loom over the landscape, while smuggler depots hide in the shadows. Brotherhood tunnels snake beneath the surface, leading to collapsed metro stations and illicit markets where danger lurks at every corner. The air is thick with chemical fog, and the sounds of metal clanging echo through the streets, accompanied by faded graffiti and the unsettling presence of blood in the dust.

Northern Heights

Northern Heights

Northern Heights is the Seat of Power in the city, characterized by its grand boulevards lined with aging embassies and Directorate outposts. The architecture reflects a blend of Middle Eastern styles with Soviet-modernist facades, creating an atmosphere of quiet menace, accentuated by the presence of flags and surveillance drones.

Western Annex

Western Annex

The Western Annex is a quiet enclave on the west side of the city, characterized by colonial villas and modern embassies. It serves as a hub for foreign intelligence operations, featuring MI6's front shop, Velvetine's secretive 'dead drop' garden, and Marlowe's haunt, where whispers of intrigue fill the air.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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