
Fantasy
Lots of forests. Split into hundreds of difrent kingdms inside the 4 world sectors.
Author's Note: The 4 sectors are The forests, Iava lands, Ice waistland, lush feilds. The Lava lands is where the dragons and dragonborn live. The Ice Waistlands is where the Ice giants and barbarians live. The forest are where youll find the pixies and kingdoms with nice and fair rulers. The lush feilds are where most of the kingdoms lay but there fair rulers are very rare.
Played | 3 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Rust Monster
CR 0.5•Medium Monstrosity

HP Range10 - 45 (Avg: 28)
AC14
XP100
Details
Size | Medium |
Type | Monstrosity |
CR | 0.5 |
XP | 100 |
Languages | None |
Defenses
Armor Class | 14 |
HP Range | 10 - 45 (Avg: 28) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Antennae
The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.