
Sky islands, crystal magic, worldwalkers clash.
Played | 5 times |
Cloned | 0 times |
Created | 2 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Aetherforce Spire
A jagged, towering island where the greatest scholars and battle-mages study the raw forces of the shattered god. The Spire pulses with volatile energy, surrounded by perpetual storms. Only the most disciplined mages survive training here—and those who don’t sometimes become… something else.

Castle of Raidh's Reach
The Castle of Raidh's Reach stands majestically atop a rocky cliff, overlooking the sprawling kingdom below. Its towering spires and fortified walls are adorned with banners that flutter in the wind, symbolizing the strength and unity of the realm.

Cinderforge
A molten island where rivers of lava fuel massive forges. Home to fire-elementals, war-smiths, and weaponmasters who create living constructs and cursed blades. The island is in a constant state of eruption, but its warriors thrive in the chaos, forging weapons capable of changing fate.

Galecross
A bustling aerial trade hub built on a massive flying ship docked to its own floating isle. Pirates, merchants, smugglers, and travelers gather here. It’s neutral ground for many factions, and a place where fortunes are made—or lost—in a single dice roll or swordfight.

Ghostwood
A haunted forest suspended in eternal twilight. The trees whisper forgotten names, and ghostly figures roam the mist-covered paths. It’s said that the souls of the lost are trapped here, and only the brave—or foolish—venture into its depths seeking ancient knowledge or forbidden power.

Isle of Echoes
A crystalline island glowing with eerie blue light. Echo Crystals grow naturally here and “speak” to those attuned to them. Many who come here seeking power end up driven mad by the voices. Yet, secrets of long-dead civilizations are hidden in the echoes—waiting to be heard.

Raidh's Reach
The political heart of Aetheris Shard, a golden-domed city resting on one of the largest floating islands. Home to King Raidh and the Council of Wings, it’s a blend of regal architecture and powerful aetheric technology. Every major event in the world eventually ties back to Raidh’s Reach.

Skyharbor
An ancient fortress at the edge of the known world, overlooking the Abyssal Spiral below. It’s a gate between realms, where Worldwalkers first appear when drawn into Aetheris. The Skyward Order guards this place, watching the skies for signs of danger—or destiny.

Spireshadow
A dark, lonely tower rising from a desolate isle, wrapped in silence and shadow. It’s the sanctuary of the Hunters—a secretive order of assassins, spies, and relic-seekers. Few know their true motives, but their influence stretches across the skies.

The Skyclash Colosseum
The Skyclash Colosseum is a massive, circular floating platform held aloft by ancient Aether tech and bound storm spirits. It serves as a neutral ground for duels, team battles, and magical contests, attracting spectators from across Aetheris to witness the rise and fall of heroes in thunderous combat.

Vel Serentha
Vel Serentha, known as The Blooming Night, is a radiant city that thrives in twilight, built around the massive crystal lotus called 'The Heart of Bloom.' The city glows in hues of violet, rose, and gold, with mirror-like canals reflecting its enchanting beauty, making it a realm of romance, charm, and secrets.

Verdan’s Watch
A solitary watchtower nestled between emerald woods and cliff edges. Manned by wardens and druids, it guards an ancient seal that holds back something unspeakable beneath the roots of the world. The Watch is a place of solemn duty and quiet resistance.