Pirate
A vast sea world of unique islands where pirates search for the legendary One Piece treasure.
Author's Note: If a notable canon character appears without others from the same series or arc, simply reference them in the area with as much detail as possible—context is key. Richer descriptions make encounters more immersive.
If you want to face the strongest, you'll need to be strong. The best way to enhance your stats is by incorporating weapon and item bonuses, which can also be used to reflect racial enhancements. I'll leave the specific numbers to your discretion, but feel free to scale them based on the narrative or encounter difficulty.
Treat Devil Fruit abilities and racial traits as spells, especially when they grant unique or high-impact effects. Similarly, if your Haki evolves or carries special characteristics, consider modeling it as a higher-level spell or technique—use the Yonkō as a baseline for high-tier examples.
Since there's relatively little canon information on the West Blue and North Blue, those regions are perfect for fleshing out AU content and original setups. Expand creatively—lost islands, rogue marine factions, ancient civilizations—whatever fits your world.
Additionally, there are a few non-canon characters from my crew scattered across the world, based on my personal campaign playthrough. Feel free to include them organically within regions or arcs.
Above all—have fun with it. Flex your creativity and build something that feels alive, dangerous, and unforgettable.
Played | 50 times |
Cloned | 5 times |
Created | 23 days ago |
Last Updated | Yesterday |
Visibility | Public |

HP Range250 - 350 (Avg: 300)
AC18
XP13000
Description
Sea Kings are massive, predatory creatures that roam the depths of the world's oceans, particularly in the treacherous Calm Belts. Known for their ferocity and size, they pose a significant threat to sailors and sea travelers, often attacking ships with little provocation.
Details
Size | Huge |
Type | Monstrosity |
CR | 15 |
XP | 13000 |
Languages | None |
Defenses
Armor Class | 18 |
HP Range | 250 - 350 (Avg: 300) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
The Sea King makes a bite attack against a target within 10 feet, dealing 4d12+8 piercing damage.
Swallow
If the Sea King successfully bites a creature, it can attempt to swallow it whole. The swallowed creature is blinded and restrained, taking 3d10 acid damage at the start of each of its turns.
Tsunami Wave
The Sea King can create a massive wave, forcing all creatures within a 60-foot cone to make a DC 20 Strength saving throw or take 6d10 bludgeoning damage and be knocked prone.