One Piece-Lowki559 world illustration - Pirate theme
Pirate

One Piece-Lowki559

cloned fromlmw/One Piece
L
Lowki559

A vast sea world of unique islands where pirates search for the legendary One Piece treasure.


Author's Note: If a notable canon character appears without others from the same series or arc, simply reference them in the area with as much detail as possible—context is key. Richer descriptions make encounters more immersive. If you want to face the strongest, you'll need to be strong. The best way to enhance your stats is by incorporating weapon and item bonuses, which can also be used to reflect racial enhancements. I'll leave the specific numbers to your discretion, but feel free to scale them based on the narrative or encounter difficulty. Treat Devil Fruit abilities and racial traits as spells, especially when they grant unique or high-impact effects. Similarly, if your Haki evolves or carries special characteristics, consider modeling it as a higher-level spell or technique—use the Yonkō as a baseline for high-tier examples. Since there's relatively little canon information on the West Blue and North Blue, those regions are perfect for fleshing out AU content and original setups. Expand creatively—lost islands, rogue marine factions, ancient civilizations—whatever fits your world. Additionally, there are a few non-canon characters from my crew scattered across the world, based on my personal campaign playthrough. Feel free to include them organically within regions or arcs. Above all—have fun with it. Flex your creativity and build something that feels alive, dangerous, and unforgettable.
Played50 times
Cloned5 times
Created
23 days ago
Last Updated
Yesterday
VisibilityPublic
Enemy Stats
Enemy Stats
Point of Interest
Details
Coordinates(-6973, -7764)
Description

Marine Grunts 12AC 60 HP +3 to hit, 4d6 damage (Musket or Sword) Marine Officer 14AC 80HP +4 to hit, 4d8 damage (Halberd) Pirate Thug (for players to fight or hire) 11 AC 55 HP +4 to hit 3d8 (Cutlass or Dagger) Sneak Attack (+2d6) if ally within 5 ft. Pirate Bruiser (bigger pirate) 13 AC 90 HP +5 to hit 4d10 (Greatclub or Harpoon) Reckless Attack: gain advantage but attacks against them have advantage too Civilian Rebel (townspeople with basic weapons) 10 AC 35 HP +2 to hit 2d8 (Pitchfork, Knife) Brave: Advantage on saves vs Fear Civilian Veteran (retired soldier/older fighter) 12 AC 65 HP +3 to hit 3d8 (Old Rifle or Saber) Rally Cry (1x per combat, nearby civilians gain temp HP 10)

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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