Fantasy
A land of reigns, ancient magic, and fractured kingdoms vying for power across diverse landscapes.
Author's Note: This is me experimenting with creation for the first time, so please be patient. Yeah, there are plenty of quotes and references, I did them just for love of the original source, I have no earnings from this project, and all the right belongs to the rightful owner (not me)
Played | 16 times |
Cloned | 3 times |
Created | 23 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range6 - 15 (Avg: 11)
AC13
XP200
Details
Size | Tiny |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | Infernal, Common |
Defenses
Armor Class | 13 |
HP Range | 6 - 15 (Avg: 11) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities |
Actions
Invisibility
The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
Sting (Bite in Beast Form)
Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.